![]() If Raz’s health is drained, he is respawned at the most-recent checkpoint. Raz can take damage from psychically empowered creatures around the camp at night, or by censors in the mental worlds due to a curse placed on his family, Raz is also vulnerable to water. Razputin is given some items early in the game, one that allows him to leave any mental world at any time, and another that can provide hints about what to do next or how to defeat certain enemies. ![]() The player is able to revisit any of these worlds after completing them to locate any additional collectibles they may have missed. Most of these worlds culminate in a boss battle that fully resolves the character's emotional distress and advance the story. There are also various collectibles within the mental worlds, including "figments" of the character's imagination which help increase Razputin’s psi ranking, " emotional baggage" which can be sorted by finding tags and bringing them to the baggage, and "memory vaults" which can unlock a short series of slides providing extra information on that character's backstory. Within the mental worlds are censors that react negatively to Raz's presence and will attack him. The mental worlds have wildly differing art and level design aesthetics, but generally have a specific goal that Raz must complete to help resolve a psychological issue a character may have, allowing the game's plot to progress. The game includes both the "real world" of the camp and its surroundings, as well as a number of "mental worlds" which exist in the consciousness of the game's various characters. The player can assign three of these powers to their controller or keyboard for quick use, but all earned powers are available at any time through a selection screen. Powers can be improved - such as more damaging pyrokinesis or longer periods of invisibility - through gaining additional psi ranks. These powers can either be awarded by completing certain story missions, gaining psi ranks during the game, or by purchasing them with hidden arrowheads scattered around the camp. These abilities allow the player to explore more of the camp as well as fight off enemies. Raz begins with basic movement abilities such as running and jumping, but as the game progresses, Razputin gains additional psychic powers such as telekinesis, levitation, invisibility, and pyrokinesis. The player controls the main character Raz in a third-person, three-dimensional view, helping Raz to uncover a mystery at the Psychonauts training camp. Psychonauts is a platform game that incorporates various adventure elements. ![]() A sequel, Psychonauts 2, was announced at The Game Awards in December 2015 and was released on August 25, 2021. Double Fine reported that their own sales of the game have far exceeded what was initially sold on its original release, with cumulative sales of nearly 1.7 million as of December 2015. In 2011, Double Fine acquired the rights for the title, allowing the company to republish the title through digital distribution with updates for modern gaming systems and ports for Mac OS X and Linux. Psychonauts has earned a number of industry awards and gained a cult following. The game was well received, but publisher Majesco encountered severe financial loss after the game's release and departed from the video game market. Double Fine was able to secure Majesco as a publisher a few months later allowing them to complete the game after four and a half years of development. Following Fries' departure in 2004, Microsoft dropped the publishing rights, making the game's future unclear. The game was initially backed by Microsoft's Ed Fries as a premiere title for the original Xbox console, but several internal and external issues led to difficulties for Double Fine in meeting various milestones and responding to testing feedback. Psychonauts was based on an abandoned concept that studio founder Tim Schafer had during his previous development of Full Throttle. Raz gains use of several psychic abilities during the game that are used for both attacking foes and solving puzzles. The game is centered on exploring the strange and imaginative minds of various characters that Raz encounters as a Psychonaut-in-training/"Psycadet" to help them overcome their fears or memories of their past, so as to gain their help and progress in the game. He finds that there is a sinister plot occurring at the camp that only he can stop. Psychonauts follows Razputin (Raz), a young boy gifted with psychic abilities who runs away from the circus to try to sneak into a summer camp for those with similar powers to become a "Psychonaut", a spy with psychic abilities. ![]() Psychonauts is a 2005 platform video game developed by Double Fine Productions and published by Majesco Entertainment for Microsoft Windows, Xbox and PlayStation 2. ![]()
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